魔塔 勇士状态栏怎么做?答:bitmap = RPG::Cache.icon("黄钥匙")#item.icon_name)self.contents.blt(10, 280, bitmap, Rect.new(0, 0, 32, 32))bitmap = RPG::Cache.icon("蓝钥匙")#item.icon_name)self.contents.blt(10, 307, bitmap, Rect.new(0, 0, 32, 32))bitmap = RPG::Cache.icon("红钥匙")#...
RPG Maker XP变量答:a.bitmap.draw_text(Rect.new(所填内容在窗口中的x, y, 所填内容的长度, 宽度), "内容",显示方式0为靠左1为居中2为靠右)如:a.bitmap.draw_text(Rect.new(0 ,0, 24, 24), "无",1)要显示变量,可以写:a.bitmap.draw_text(Rect.new(0 ,0, 24, 24), $game_variables[变量序号...