using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestButtonItem : MonoBehaviour {
public int id;
public bool isClicked = false;
public void SetId(int id)
{
this.id = id;
}
}using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class CheckButtonSort : MonoBehaviour {
public Button[] buttons;
public int clickCount = 0;
void Start () {
//初始化按钮状态
for (int i = 0; i < buttons.Length; i++)
{
TestButtonItem item = buttons[i].GetComponent<TestButtonItem>();
if (item != null) {
item.id = i + 1;
item.isClicked = false;
}
}
//点击时事件处理
for (int i = 0; i < buttons.Length; i++)
{
int j = i;
buttons[j].onClick.AddListener(() => {
TestButtonItem item = buttons[j].GetComponent<TestButtonItem>();
if (item != null)
{
if (item.id != clickCount + 1)
{
Debug.LogError("请按顺序点击!你现在该点Button " + (clickCount + 1));
return;
}
if (!item.isClicked)
{
clickCount++;
item.isClicked = true;
Debug.Log(clickCount);
}
}
});
}
}
}
给你两个脚本,自己摸索。
只说下,CheckButtonSort为控制类,TestButtonItem 挂在你的每个按钮上。OK
追问大佬,你还在吗,你这个是把按钮设置1,2,3,4,然后每次都是I+1,I初始是0,这样吧,可没用啊.....