我的世界TNT点燃音效的英文ID是什么?

如题所述

以下是一些常用的更多见游戏内的sounds.json参考我的世界wiki:https://minecraft-zh.gamepedia.com/Sounds.json
怪异的噪声=ambient.cave
铁砧:被毁=block.anvil.destroy
铁砧:着地=block.anvil.land
铁砧:使用=block.anvil.use
酿造台:冒泡=block.brewing_stand.brew
按钮:点击=block.button.click
箱子:关闭=block.chest.close
箱子:关闭=block.chest.locked
箱子:开启=block.chest.open
紫影花:凋零=block.chorus_flower.death
紫影花:生长=block.chorus_flower.grow
比较器:模式变更=block.comparator.click
发射器:发射物品=block.dispenser.dispense
发射器:发射失败=block.dispenser.fail
门:嘎吱作响=block.door.toggle
栅栏门:嘎吱作响=block.fence_gate.toggle
火:噼啪作响=block.fire.ambient
火:熄灭=block.fire.extinguish
熔炉:噼啪作响=block.furnace.fire_crackle
方块:被破坏=block.generic.break
脚步声=block.generic.footsteps
方块:损坏中=block.generic.hit
方块:被放置=block.generic.place
活板门:打开=block.iron_trapdoor.close
活板门:关闭=block.iron_trapdoor.open
岩浆:迸裂=block.lava.ambient
岩浆:嘶嘶声=block.lava.extinguish
拉杆:拉动=block.lever.click
音符盒:播放=block.note.note
活塞:移动=block.piston.move
传送门:呼啸=block.portal.ambient
压力板:被触发=block.pressure_plate.click
红石火把:熄灭=block.redstone_torch.burnout
陷阱门:嘎吱作响=block.trapdoor.toggle
绊线钩:连接=block.tripwire.attach
绊线钩:被触发=block.tripwire.click
绊线钩:断开=block.tripwire.detach
水:流动=block.water.ambient
荆棘:反刺=enchant.thorns.hit
某物:着地=entity.armorstand.fall
箭:击中=entity.arrow.hit
箭:击中玩家=entity.arrow.hit_player
箭:被射出=entity.arrow.shoot
蝙蝠:尖声叫=entity.bat.ambient
蝙蝠:死亡=entity.bat.death
蝙蝠:受伤=entity.bat.hurt
蝙蝠:起飞=entity.bat.takeoff
烈焰人:呼吸=entity.blaze.ambient
烈焰人:噼啪作响=entity.blaze.burn
烈焰人:死亡=entity.blaze.death
烈焰人:受伤=entity.blaze.hurt
烈焰人:射击=entity.blaze.shoot
钓鱼钩:溅起水花=entity.bobber.splash
浮标:甩出=entity.bobber.throw
猫:喵~=entity.cat.ambient
猫:死亡=entity.cat.death
猫:受伤=entity.cat.hurt
鸡:咯咯叫=entity.chicken.ambient
鸡:死亡=entity.chicken.death
鸡:下蛋=entity.chicken.egg
鸡:受伤=entity.chicken.hurt
牛:哞~=entity.cow.ambient
牛:死亡=entity.cow.death
牛:受伤=entity.cow.hurt
牛:被挤奶=entity.cow.milk
爬行者:死亡=entity.creeper.death
爬行者:受伤=entity.creeper.hurt
爬行者:嘶~=entity.creeper.primed
驴:嘶叫=entity.donkey.ambient
驴:嘶叫=entity.donkey.angry
驴:装备箱子=entity.donkey.chest
驴:死亡=entity.donkey.death
驴:受伤=entity.donkey.hurt
蛋:飞出=entity.egg.throw
末影龙:咆哮=entity.enderdragon.ambient
末影龙:死亡=entity.enderdragon.death
末影龙:拍打翅膀=entity.enderdragon.flap
末影龙:吼叫=entity.enderdragon.growl
末影龙:受伤=entity.enderdragon.hurt
末影龙:射击=entity.enderdragon.shoot
末影之眼:射出=entity.endereye.launch
末影人:低鸣=entity.enderman.ambient
末影人:死亡=entity.enderman.death
末影人:受伤=entity.enderman.hurt
末影人:喊叫=entity.enderman.stare
末影人:传送=entity.enderman.teleport
末影螨:叫声=entity.endermite.ambient
末影螨:死亡=entity.endermite.death
末影螨:受伤=entity.endermite.hurt
末影珍珠:飞出=entity.enderpearl.throw
获得经验=entity.experience_orb.pickup
烟花:爆炸=entity.firework.blast
烟花:发射=entity.firework.launch
烟火:闪烁=entity.firework.twinkle
某物:着地=entity.generic.big_fall
燃烧=entity.generic.burn
濒死=entity.generic.death
啜饮=entity.generic.drink
进食=entity.generic.eat
爆炸=entity.generic.explode
火:熄灭=entity.generic.extinguish_fire
某物:受伤=entity.generic.hurt
某物:摔倒=entity.generic.small_fall
溅起水花=entity.generic.splash
实体:游泳=entity.generic.swim
恶魂:哭泣=entity.ghast.ambient
恶魂:死亡=entity.ghast.death
恶魂:受伤=entity.ghast.hurt
恶魂:射击=entity.ghast.shoot
守卫者:低鸣=entity.guardian.ambient
守卫者:弹跳=entity.guardian.ambient.land
守卫者:射击=entity.guardian.attack
守卫者:诅咒=entity.guardian.curse
守卫者:死亡=entity.guardian.death
守卫者:落地=entity.guardian.flop
守卫者:受伤=entity.guardian.hurt
马:嘶鸣=entity.horse.ambient
马:嘶鸣=entity.horse.angry
马铠:装备=entity.horse.armor
马:呼吸=entity.horse.breathe
马:死亡=entity.horse.death
马:进食=entity.horse.eat
马:奔腾=entity.horse.gallop
马:受伤=entity.horse.hurt
马:跳跃=entity.horse.jump
鞍:装备=entity.horse.saddle
铁傀儡:攻击=entity.iron_golem.attack
铁傀儡:死亡=entity.iron_golem.death
铁傀儡:受伤=entity.iron_golem.hurt
物品:被破坏=entity.item.break
物品:被拾起=entity.item.pickup
物品展示框:填充=entity.itemframe.add_item
物品展示框:被破坏=entity.itemframe.break
物品展示框:被放置=entity.itemframe.place
物品展示框:清空=entity.itemframe.remove_item
物品展示框:转动=entity.itemframe.rotate_item
栓绳结:被破坏=entity.leashknot.break
栓绳结:被系上=entity.leashknot.place
电闪=entity.lightning.impact
雷鸣=entity.lightning.thunder
岩浆怪:死亡=entity.magmacube.death
岩浆怪:受伤=entity.magmacube.hurt
岩浆怪:移动=entity.magmacube.squish
矿车:行进=entity.minecart.riding
骡:鸣叫=entity.mule.ambient
骡:死亡=entity.mule.death
骡:受伤=entity.mule.hurt
画:被破坏=entity.painting.break
画:被放置=entity.painting.place
猪:哼叫=entity.pig.ambient
猪:死亡=entity.pig.death
猪:受伤=entity.pig.hurt
鞍:装备=entity.pig.saddle
打嗝=entity.player.burp
玩家:死亡=entity.player.death
玩家:受伤=entity.player.hurt
玩家:升级=entity.player.levelup
药瓶:碎裂=entity.potion.splash
药瓶:扔出=entity.potion.throw
兔子:吱吱叫=entity.rabbit.ambient
兔子:攻击=entity.rabbit.attack
兔子:死亡=entity.rabbit.death
兔子:受伤=entity.rabbit.hurt
兔子:跳动=entity.rabbit.jump
羊:咩~=entity.sheep.ambient
羊:死亡=entity.sheep.death
羊:受伤=entity.sheep.hurt
潜影贝:窥视=entity.shulker.ambient
潜影贝:闭合=entity.shulker.close
潜影贝:死亡=entity.shulker.death
潜影贝:受伤=entity.shulker.hurt
潜影贝:开启=entity.shulker.open
潜影贝:射击=entity.shulker.shoot
潜影贝:传送=entity.shulker.teleport
潜影贝导弹:爆炸=entity.shulker_bullet.hit
潜影贝导弹:被毁=entity.shulker_bullet.hurt
蠹虫:嘶嘶=entity.silverfish.ambient
蠹虫:死亡=entity.silverfish.death
蠹虫:受伤=entity.silverfish.hurt
骷髅:咯咯声=entity.skeleton.ambient
骷髅:死亡=entity.skeleton.death
骷髅:受伤=entity.skeleton.hurt
骷髅:射击=entity.skeleton.shoot
骷髅马:嘶叫=entity.skeleton_horse.ambient
骷髅马:死亡=entity.skeleton_horse.death
骷髅马:受伤=entity.skeleton_horse.hurt
史莱姆:攻击=entity.slime.attack
史莱姆:死亡=entity.slime.death
史莱姆:受伤=entity.slime.hurt
史莱姆:移动=entity.slime.squish
雪球:飞出=entity.snowball.throw
雪傀儡:死亡=entity.snowman.death
雪傀儡:受伤=entity.snowman.hurt
蜘蛛:嘶嘶=entity.spider.ambient
蜘蛛:死亡=entity.spider.death
蜘蛛:受伤=entity.spider.hurt
鱿鱼:游动=entity.squid.ambient
鱿鱼:死亡=entity.squid.death
鱿鱼:受伤=entity.squid.hurt
TNT:嘶嘶作响=entity.tnt.primed
村民:喃喃自语=entity.villager.ambient
村民:死亡=entity.villager.death
村民:受伤=entity.villager.hurt
村民:反对=entity.villager.no
村民:交易=entity.villager.trading
村民:赞同=entity.villager.yes
女巫:暗笑=entity.witch.ambient
女巫:死亡=entity.witch.death
女巫:喝药水=entity.witch.drink
女巫:受伤=entity.witch.hurt
女巫:投掷=entity.witch.throw
凋灵:愤怒=entity.wither.ambient
凋灵:死亡=entity.wither.death
凋灵:受伤=entity.wither.hurt
凋灵:攻击=entity.wither.shoot
凋灵:解放=entity.wither.spawn
狼:喘息=entity.wolf.ambient
狼:死亡=entity.wolf.death
狼:嚎叫=entity.wolf.growl
狼:受伤=entity.wolf.hurt
狼:摇动=entity.wolf.shake
僵尸:低吼=entity.zombie.ambient
僵尸:死亡=entity.zombie.death
僵尸:受伤=entity.zombie.hurt
僵尸:感染=entity.zombie.infect
僵尸马:嘶叫=entity.zombie_horse.ambient
僵尸马:死亡=entity.zombie_horse.death
僵尸马:受伤=entity.zombie_horse.hurt
僵尸猪人:呼噜=entity.zombie_pigman.ambient
僵尸猪人:愤怒=entity.zombie_pigman.angry
僵尸猪人:死亡=entity.zombie_pigman.death
僵尸猪人:受伤=entity.zombie_pigman.hurt
僵尸村民:绝望之吼=entity.zombie_villager.converted
僵尸村民:撕心裂肺=entity.zombie_villager.cure
盔甲:装备=item.armor.equip
锁链盔甲:碰擦=item.armor.equip_chain
钻石盔甲:碰擦=item.armor.equip_gold=item.armor.equip_diamond
铁质盔甲:铿锵=item.armor.equip_iron
皮革护甲:摩擦=item.armor.equip_leather
水瓶:装满=item.bottle.fill
桶:倒空=item.bucket.empty
桶:装满=item.bucket.fill
玩家:传送=item.chorus_fruit.teleport
火焰弹:呼啸=item.firecharge.use
打火石:生火=item.flintandsteel.use
锄头:犁地=item.hoe.till
剪刀:剪断=item.shear
盾牌:格挡=item.shield.block
锹:压地=item.shovel.flatten
雨落下=weather.rain
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第1个回答  2020-12-02
怪异的噪声=ambient.cave
铁砧:被毁=block.anvil.destroy
铁砧:着地=block.anvil.land
铁砧:使用=block.anvil.use
酿造台:冒泡=block.brewing_stand.brew
按钮:点击=block.button.click
箱子:关闭=block.chest.close
箱子:关闭=block.chest.locked
箱子:开启=block.chest.open
紫影花:凋零=block.chorus_flower.death
紫影花:生长=block.chorus_flower.grow
比较器:模式变更=block.comparator.click
发射器:发射物品=block.dispenser.dispense
发射器:发射失败=block.dispenser.fail
门:嘎吱作响=block.door.toggle
栅栏门:嘎吱作响=block.fence_gate.toggle
火:噼啪作响=block.fire.ambient
火:熄灭=block.fire.extinguish
熔炉:噼啪作响=block.furnace.fire_crackle
方块:被破坏=block.generic.break
脚步声=block.generic.footsteps
方块:损坏中=block.generic.hit
方块:被放置=block.generic.place
活板门:打开=block.iron_trapdoor.close
活板门:关闭=block.iron_trapdoor.open
岩浆:迸裂=block.lava.ambient
岩浆:嘶嘶声=block.lava.extinguish
拉杆:拉动=block.lever.click
音符盒:播放=block.note.note
活塞:移动=block.piston.move
传送门:呼啸=block.portal.ambient
压力板:被触发=block.pressure_plate.click
红石火把:熄灭=block.redstone_torch.burnout
陷阱门:嘎吱作响=block.trapdoor.toggle
绊线钩:连接=block.tripwire.attach
绊线钩:被触发=block.tri但是不全欢迎补充。
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