第1个回答 2010-06-01
From the grass to the maze, from the town to the room - any of the player character can move around the "venue" as the map.
Game is composed of a variety of maps, gamers can take advantage of the role of events in the free shuttle between these maps. The role of a simple game, involving a map many of them. The randomness of the game is very strong, such as a random maze, each map is different, if not programming method to map as large graphics art staff workload will exhausted, but this design on late game upgrade, modify, etc. will also cause inconvenience to, say, a forest map, if you want to spend all of the forest into the red yellow, several flower saffron may also better if the thousands of flowers, some 10,000 do? That the workload is too horrible!
How to efficiently deal with the map, that is my main purpose of graduation, through the map editor to draw the map, save it as a custom map data, and then use the game engine. As long as mapping devices, you do not re-use photoshop and other drawing tools to map changes only modify the int array index number, will become the new map.
In fact, the most direct argument is that the map editor to change the status quo is a map drawing tools.
第2个回答 2010-06-01
From the grass to the maze, from the town to the room - any of the player character can move around the "venue" as the map.
Game is composed of a variety of maps, gamers can take advantage of the role of events in the free shuttle between these maps. The role of a simple game, involving a map many of them. The randomness of the game is very strong, such as a random maze, each map is different, if not programming method to map as large graphics artists will staff workload exhausted, but this design on late game upgrade, modify, etc. will also cause inconvenience to, say, a forest map, if you want to spend all of the forest into the red yellow, several flower saffron may also better if the thousands of flowers, some 10,000 do? That the workload is too horrible!
How to efficiently deal with the map, that is my main purpose of graduation, through the map editor to draw the map, save it as a custom map data, and then use the game engine. As long as mapping devices, you do not re-use photoshop and other drawing tools to map changes only modify the int array index number, will become the new map.
In fact, the most direct argument is that the map editor to change the status quo is a map drawing tools.
这个一定没问题,我保证!
第3个回答 2010-06-01
From the grass, from the town to the labyrinth of the room - any player can move around the "places" called map.
By all kinds of game is composed of the map, players can use these maps in between free shuttle. A simple game, involving the role of the map will be many. The game is very strong randomicity, such as a random map of the labyrinth, each is different, if no programming method, huge mapping, the graphics workload can make artists personnel, and such exhausted late game version of design, modification, etc will upgrade inconvenience, for example, if a forest forests will be red flower all into the yellow, red flowers may also many, if thousands of flower, tens of thousands of flower? The workload is horrible!
How to effectively handle map, this is my main purpose of graduation design, through the map editor in mapping, save as defined in the map data, and then the game engine. As long as there is no, map to recycle photoshop etc, modified mapping drawing tools are modified int array index Numbers, can become the new maps.
Actually, the most direct the map editor, is a kind of all map tools.
The third floor: problems added is the same problem, don't online translation, sincerely help you see this sentence's more like it? Please see themselves - I acted saffron products from the 6, 10,000 do?
This is the second here? Don't translate his online, not to say? Sincerely help answer, negotiable. Players can use in between free shuttle wayfiner nowadays
第4个回答 2010-06-03
The secondary grassplot arrives at a maze , any play my role can move all around from city and town to room `to exercise lieu' being called a map. Game is by all kinds of what map is composed of , play my role can make use of an event to shuttle back and forth freely between these maps. Simple one role is similar to game, map meeting relating that many. The game randomness is very strong, a for example random maze, every map being is different , if disusing a programming's method draws a map , like that, ample plotting amount of work may make art designer personnel completely exhausted , design that the edition escalates to later stage game and like this, modification waits also meeting bring about inconvenient, for instance , a forest map , switch over to become a yellow if should be all with red forest middle flower, several Carthamus tinctorious may be getting better, if several thousands several tens of thousand ? That amount of work be very dreadful in fact! How the high-effect field sells a map at reduced prices , it is my this graduation practice major objective, to preserve by drawing a map on map editor implement, for certainly definition map data , applies to game engine and then. As long as having a map to draw an implement, have no need of the implement making use of photoshop to wait to draw maps again right away drawing a map , revise the index serial number revising the int number group also only , be therefore likely to become the new map. In fact , most direct statement is that the map editor implement it is one kind of the map coping with shifting events by sticking to a fundamental policy to draw an implement.